The Ministry of Artistic Affairs
Tuesday, July 19, 2011





The Andy Warhol Museum recently released The Warhol D.I.Y. Pop app, a universal app for the iPhone, iPod Touch and iPad.

The Andy Warhol Museum announces the release of its new Warhol D.I.Y. Pop app to the App Store. The Warhol D.I.Y. Pop app allows the user to learn about Warhol’s silkscreen process and create a digital silkscreen print, by utilizing the built-in camera or a photo from the device’s library as source material. The user employs Warhol’s famed process step by step to create a personal work of art. The hands-on process includes cropping, exposing, painting, and even pulling the virtual screen. Once completed, the user can then share this newly created art via e-mail, Facebook or Twitter. The Warhol D.I.Y app also includes information about The Warhol, a curator’s video perspective, a video demonstration of the actual silkscreen process and more.

“Since the museum opened 17 years ago, visitors have had the opportunity to create actual silkscreen prints in the style of Warhol in the museum’s Weekend Factory. What is so exciting about this app is that now anyone, anywhere can join in on the fun,” commented Tresa Varner, curator of education and interpretation, adding, “I feel Warhol would have embraced and celebrated this technology. He often said he wanted to be a machine. In a 1960’s interview, Warhol was asked how he would meet the challenge of automation, and he replied, ‘By becoming part of it.’”

The Warhol team collaborated with Carnegie Mellon University’s Professional Software Engineering Program to create the Warhol D.I.Y. Pop app. "Working with The Andy Warhol Museum was not only an exciting learning opportunity for our students, but it was also personally a pleasure. We all learned a significant amount about Andy Warhol as an artist and the processes that he pioneered. I look forward to future collaborations," commented Matthew Bass, faculty and associate director for corporate relations professional software engineering programs Carnegie Mellon University. 



The app retails for $1.99 with a special debut promotional price of $0.99.

 Via ArtDaily.